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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
Roosevelt Coltrane
Rupakaya
9
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Posted - 2013.01.09 04:10:00 -
[1] - Quote
Maximus Andendare wrote:
There's something fundamentally wrong that I need to use a triple repping, dual cap injected Myrm to be able to keep up with a single XL-ASB Cyclone.
That is it in the shell of a nut.
You have been great about listening to feedback, so I will add my voice to the chorus saying please don't give the Brutix an active tank bonus.
If you keep the bonus on the Myrm, then DO give it a 10% bonus like the Incursus.
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Roosevelt Coltrane
Rupakaya
10
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Posted - 2013.01.09 04:56:00 -
[2] - Quote
More thoughts on the Brutix. Get rid of the rep bonus, add a tracking bonus. Revert the shield nerfs and ditch the structure bonus. Give it an extra mid instead of low.
A versatile hybrid platform like that would see a LOT of use. |
Roosevelt Coltrane
Rupakaya
11
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Posted - 2013.01.09 20:28:00 -
[3] - Quote
TrouserDeagle wrote:Admit it, you want something other than rep bonus on your brutix just so you can shield fit it better and shoot null everywhere. Disgusting.
You say that like its a bad thing |
Roosevelt Coltrane
Rupakaya
11
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Posted - 2013.01.09 20:42:00 -
[4] - Quote
I have BC V and good drone skills, so this doesn't effect me, but where does a new Amarr pilot who specializes in drones (with a side dish of Missiles) go after the Prophecy?
Gallente pilots can go Domi>Navi Domi/Sin.
I like the Prophecy, don't change it, but I thought you wanted to make the game more new player friendly. What is the next step for a newish Amarr pilot? |
Roosevelt Coltrane
Rupakaya
11
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Posted - 2013.01.09 21:45:00 -
[5] - Quote
Zimmy Zeta wrote:Roosevelt Coltrane wrote:I have BC V and good drone skills, so this doesn't effect me, but where does a new Amarr pilot who specializes in drones (with a side dish of Missiles) go after the Prophecy?
Gallente pilots can go Domi>Navi Domi/Sin.
I like the Prophecy, don't change it, but I thought you wanted to make the game more new player friendly. What is the next step for a newish Amarr pilot? Armageddon I'd say. Considering that the NavyGeddon already has a huge dronebay and bandwidth, I suppose they increse the drone capacity of the standard Geddon, too when the battleships are due for tiericide.
Geddon and Navy Geddon can field a full flight of heavies/sentiries, but both are turret only ships with no drone bonuses.
The progression path of Dragoon>Arbitrator/Curse>Prophecy are all Drone bonused ships that can use launchers. Aside from the Pilgrim, all the Amarr drone boats have as many or more launcher hardpoints than turret hardpoints. |
Roosevelt Coltrane
Rupakaya
11
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Posted - 2013.01.10 01:06:00 -
[6] - Quote
Maximus Andendare wrote:Roosevelt Coltrane wrote:Zimmy Zeta wrote:Roosevelt Coltrane wrote:I have BC V and good drone skills, so this doesn't effect me, but where does a new Amarr pilot who specializes in drones (with a side dish of Missiles) go after the Prophecy?
Gallente pilots can go Domi>Navi Domi/Sin.
I like the Prophecy, don't change it, but I thought you wanted to make the game more new player friendly. What is the next step for a newish Amarr pilot? Armageddon I'd say. Considering that the NavyGeddon already has a huge dronebay and bandwidth, I suppose they increse the drone capacity of the standard Geddon, too when the battleships are due for tiericide. Geddon and Navy Geddon can field a full flight of heavies/sentiries, but both are turret only ships with no drone bonuses. The progression path of Dragoon>Arbitrator/Curse>Prophecy are all Drone bonused ships that can use launchers. Aside from the Pilgrim, all the Amarr drone boats have as many or more launcher hardpoints than turret hardpoints. Don't forget that drones represent damage projection for Gallente pilots, since blasters can't reach out and touch someone from afar. Amarr don't share this problem, as their ships are quite capable of hitting out very far with Scorch (and not even using the longer-range beams). I doubt that we'd ever see an Amarrian BS overhauled to be a dedicated drone boat 1) because its not necessary since they can project damage and 2) there already is a armor drone BS in that category (with the Rattlesnake covering the shield drone BS). CCP diversifies, I've seen, when there is a demand or a hole to fill. Armor drone BS is already filled, and aside from the hull being ugly, the Domi does a pretty good job.
Domi being an armor/drone boat doesn't address the issue. A young Amarr pilot who went with drones/launchers still has no progression path after the Prophecy. Cross training into Gallente BS and large hybrid weapons is a big side step for a new Amarr pilot ready for his first BS.
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Roosevelt Coltrane
Rupakaya
11
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Posted - 2013.01.10 01:20:00 -
[7] - Quote
fukier wrote:Roosevelt Coltrane wrote: Domi being an armor/drone boat doesn't address the issue. A young Amarr pilot who went with drones/launchers still has no progression path after the Prophecy. Cross training into Gallente BS and large hybrid weapons is a big side step for a new Amarr pilot ready for his first BS.
i dunno... perhaps that 125 drone bay on the geddon will have a use after all... like rate of fire bonus for lazors and damage/hp bonus for drones on an improved geddon
ROF bonus on lazors and Damage bonused Sentries. Ouch. |
Roosevelt Coltrane
Rupakaya
11
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Posted - 2013.01.10 02:18:00 -
[8] - Quote
Grath Telkin wrote:Also all the people crying about the progression path after the prophecy are actually drinking bleach with their breakfast since they haven't gotten to the BS teiricide yet.
Notice the cruisers. One got made to act like a baby geddon, one got made to act like a baby aba.
Which one does that leave open for modification that generally doesn't get much use in the game since the sniper nerfs...oh wait..the Apoc....hmmmmmm.
If I ignored the fact that the developers previously posted plans for the BS revamp which does not include an Amarr drone ship, then I would think you make an excellent point.
But they did... and I didn't.
http://community.eveonline.com/devblog.asp?a=blog&nbid=73530
Thanks for playing! |
Roosevelt Coltrane
Rupakaya
11
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Posted - 2013.01.10 04:19:00 -
[9] - Quote
mynnna wrote:Roosevelt Coltrane wrote:Grath Telkin wrote:Also all the people crying about the progression path after the prophecy are actually drinking bleach with their breakfast since they haven't gotten to the BS teiricide yet.
Notice the cruisers. One got made to act like a baby geddon, one got made to act like a baby aba.
Which one does that leave open for modification that generally doesn't get much use in the game since the sniper nerfs...oh wait..the Apoc....hmmmmmm. If I ignored the fact that the developers had previously posted plans for the BS revamp which does not include an Amarr drone ship, then I would think you make an excellent point. But they did... and I didn't. http://community.eveonline.com/devblog.asp?a=blog&nbid=73530 Not to try to make you look foolish or anything, but those previously posted plans also indicated that they wanted to try to emphasize the sniper nature of the Ferox. Now, they're just a first round pass, but that hasn't happened yet.
Don't worry. Using the information we have as a basis for my comments wont make me look foolish. I'll leave the conjecture and fantasy to others.
Just curious... I realize that the changes may be poorly executed and will result in a ship rarely used in its intended role, and if these changes went live there would still be better hulls to use as a sniping platform... but why would you say that an extra turret, 10% bonus to optimal and an extra low doesn't emphasize its sniper nature? |
Roosevelt Coltrane
Rupakaya
11
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Posted - 2013.01.10 05:40:00 -
[10] - Quote
mynnna wrote: When the speclative proposal in that devblog was to emphasize it's sniper nature with a damage bonus, no, not really. Although thinking about it a little further I'll concede it's possible that they decided the 7th turret was a more gentle way of doing that - a Ferox with a damage bonus in place of it's resist bonus would be able to put out almost all of the damage of a gank fit brutix with a much better tank.
Ferox with a 7/5/5 layout and range/damage bonus and Butix with a 7/5/5/ layout and tracking/damage would make for 2 great ships. |
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Roosevelt Coltrane
Rupakaya
11
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Posted - 2013.01.10 11:15:00 -
[11] - Quote
CraftyCroc wrote:Fozzie - why are minimitar becoming caldari?
Why is the Myrm a Minmatar drone boat? Projectiles and shield tank really make it shine!
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Roosevelt Coltrane
Rupakaya
12
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Posted - 2013.01.10 20:05:00 -
[12] - Quote
Lili Lu wrote:Yep, Ferox 8.2 align time, Harbinger 9.1 align time. That makes so much sense because once you put plates on the Ferox . . The Harbinger is now a space cow, moo, moo, run away lest I present my posterior and projectile laser poo in your direction Yeah what happened to avoiding the blessing of sniper ships with speed and agility such that they can do their thing without worries. And conversely let's give the probable pulse range ship the mobility of a cow moo moo Concerning the gallente BCs, how about swapping out those 7.5% armor repper bonuses for something like the old Auguror used to have. A 10% (or whatever number) per level armor hp bonus. It's differnt from a resist bonus. Essentially Amarr ships have a built in eanm, but gallente ships would have a built in plate instead. This would make sense, as they might not have to fit a plate then and could just load resist mods and that way hope to burn into blaster range. Can't do the same with shield hp, because then you are messing with regen, and anyway with ASBs the active shield bonuses are not worthless like the active armor is. The only reason it works on an Incursus is because the bonus is 10% and the ship has enough grid to fit two and well it's a frig. Once you get to BC and MAR it just doesn't work anymore for pvp. Of course you could buff MARs, but I think it would still be preferable to go buffer and broadcast for logi loving.
Buff MAR, create an armor version of ASB... either way the Prophecy resist buff is still better. I agree that both ships shouldn't have the active tank bonus. Either tracking or 10% HP bonus would be a much better choice.
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Roosevelt Coltrane
Rupakaya
13
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Posted - 2013.01.11 21:46:00 -
[13] - Quote
Jerick Ludhowe wrote:Sinzor Aumer wrote:Jerick Ludhowe wrote:The active rep bonus needs to be increased to 10% per level on all ships regardless if improvements to the modules themselves happen. W/o such improvements to the bonus the imbalance between resistance and active bonuses will be no different and this discussion will simply continue for another 5+ years... On top of that, resistance is cap-independent. But I'd rather say - nerf resistance bosuses to 3.75% all across the board (yay! supercaps as well). It would prevent power creep. It's also indirect nerf of logi ships, which are sometimes considered "almost overpowered". This is actually another avenue that I thought about for a bit. The problem with the rep bonus could have nothing to do with the actualrep bonus, but instead have to do with the relative overpowerdness of the resistance bonus. Nerfing resistance bonus to 4% per level may very well be the best avenue of approach. Either way, the balance between the two bonuses atm is seriously lack luster and needs to be evaluated and fixed asap.
Nerfing the other ships until the Gallente active rep bonus looks good in comparison seems like the wrong approach |
Roosevelt Coltrane
Rupakaya
14
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Posted - 2013.01.16 12:03:00 -
[14] - Quote
Nat Howe wrote: also IMO give the myrm a ful 125m3 drone bandwith :( its soooo niche as it is. It's too slow even nano'd, its range sucks with autos or blasters, and its only good as uber buffer or double/tripple tanked brawler. so not versatile.
What it needs is a bigger drone bay.
As proposed, a shield tanked sentry Myrm will trivialize PvE content more than the Drake ever did. On the other hand, its lack of spares will be a pretty significant hindrance it in PvP. |
Roosevelt Coltrane
Rupakaya
15
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Posted - 2013.01.22 04:34:00 -
[15] - Quote
Now that we have seen the armor tanking changes, let me just say that active rep bonus is horrible, and likely wasted on anything above frig size.
Myrm might as well be a Minmatar ship, because it is still best with shields and projectiles.
The only reason some people are OK with keeping the active bonus on the Myrm is because a very small segment of players like triple rep solo/small gang PvP with that ship. Seems like catering to a very small segment of the player base (sorry 3MAR Myrm lovers), get rid of actve rep bonus on both Gallente hulls IMO.
I get that the new mod will free up a mid and lows, but even with the new mod the bonus is still much worse than the resist bonus. The Myrm will still be a ship with a very small niche. |
Roosevelt Coltrane
Rupakaya
15
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Posted - 2013.01.22 08:43:00 -
[16] - Quote
Iyacia Cyric'ai wrote:Roosevelt Coltrane wrote:Now that we have seen the armor tanking changes, let me just say that active rep bonus is horrible, and likely wasted on anything above frig size.
Myrm might as well be a Minmatar ship, because it is still best with shields and projectiles.
The only reason some people are OK with keeping the active bonus on the Myrm is because a very small segment of players like triple rep solo/small gang PvP with that ship. Seems like catering to a very small segment of the player base (sorry 3MAR Myrm lovers), get rid of actve rep bonus on both Gallente hulls IMO.
I get that the new mod will free up a mid and lows, but even with the new mod the bonus is still much worse than the resist bonus. The Myrm will still be a ship with a very small niche. You do realise that 1 load of charges from a single Medium Ancillary Armor Repper will provide more HP than a T2 1600mm Plate even without overheat or rigs right? Add in overheating, some nano pump rigs and one of those new rigs that benefit OH reps and you have an insane amount of burst rep. Add in the fact that armor already has higher base resists than shields and you have a very decent armor buff. I think you just dismissed everything because the buff didn't happen exactly the way you wanted it to.
Actually I dismissed it because the rep bonus is of limited use. Unlike the Prophecy bonus, the rep bonus is useless with remote reps or buffer tanks. I had zero complaints about the new mods. New mods are great. Armor rep bonus is not. It continues to shoehorn the Myrm into a very small niche. |
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